violet.eris.b.

Indie Dev|UI/UX Designer

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A mockup of my in progress RPG. It's presented in grayscale and depicts a variety of enemies, player abilities, and player stats in UI elements that would often be seen in an RPG.

The Labours of a Rising Adventurer

A screenshot of Open World Game: the Open World Game's Stats menu. It's primary purpose is to detail the list of pickups, how many pickups have been found by the player, and shiny meters to hype up the player's progress towards one-hundred percent completion.

Open World Game: the Open World Game

A mock up from Slime Alchemist showing the crafting screen. On the left and bottom side is a list of items, in the center is the main crafting section, and the right side is an expanded information section giving details of one of the cards. The mock up is depicting a 'Paladin card' being prepared to craft by sacrificing one other essence in the center crafting section. Currently a Berserker essence is highlighted showing a card pool of Leap Slap, Furious Rush, And Empowering Strike.

Slime Alchemist

A screenshot from Which is Witch depicting the player and various villagers standing around a farm with a large church in the distance. All of this is displayed as if paper cutouts of were standing upright in 3-D space. The UI surrounds the gameplay and currently has the lyrics: to protect us from darkness.

Which is Witch

Additional Credits

The front page of a Dev Notes instance with a basic header, a simple form, a section with a tag filters and search, and two placeholder example notes that had been saved below. The header has one link called Dev Notes. The form has one submission button and four fields: a basic text field called Topic, a larger textarea field called Solution, an autocompleting select field to add additional Solutions, an additional autocompleting select field to create or add tags. The submission button at the bottom currently displays the error: A Topic is required to create a Note. Only the titles and tags of the two placeholder notes can be seen. One of which is Tyrannosaurus with the tag Cretaceous, and the other is Camarasaurus with the tag Jurassic.

Dev Notes

UI/UX Designer, Web Developer (2022)

A screenshot of the game Sneaky Snacks where you play as a mischievous dog trying to get the delicious turkey leg behind the back of your owner. It's got a simple visual style using pixel art and a top-down view of a small room that the dog navigates.

Sneaky Snacks

Programmer (UI/Game), Composer (2020)

Made for Itch.io Major Jam 2: Love! with Unity.
Instructions to play Sneaky Snacks

A pixel art screenshot of a green hand slamming a hammer into a sword to craft it.

Non Player Crafter

Programmer (UI/Game/Audio) (2020)

Made for Global Game Jam 2020 with Unity.
Instructions to play Non Player Crafter

A screenshot of an older look of DataStax Academy with a simple hero with a patten of bright blue and orange lines. Below the hero ther are three separate columns of suggestions of Start Learning, Browse By Topics, and Get Certified.

Datastax Academy

UX Lead (2019 - 2020), Web Developer (2017-2020)

A screenshot of the morning person games website that features a coffee cup being lit up by a sunrise as a logo, a banner featuring Open World Game: the Open World Game, and a section for recent blog posts with a thumbnail of some heavy armor colored in different styles. The page has the headline: Early morning indie devs with a passion for fun, inclusivity, and great games.

Morning Person Games Site

UI/UX Designer, Web Developer (2020)

A screenshot of the game Metamorphic featuring a cave-like environment with luminescent crystals and a magical glowing circle all in a low-poly style.

Metamorphic

Game Designer, Sound Designer, Composer (2018)

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